Anthemion: DialogBlocks 5 EN Global
activeSoftware License

Anthemion: DialogBlocks 5 EN Global

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Platform
Software License
Region
Global
Release date
Nov 20, 2021
Genre
Software, Utility
Languages
English

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<p><strong>How to activate:</strong></p> <ul> <li>Download the software from&nbsp;here</li> <li>Install and run the application</li> <li>Activate the key directly in the software</li> </ul> <p>Anthemion DialogBlocks is a sizer-based resource editor that quickly gets you creating professional-looking dialogs, wizards and frames for deployment on Windows, Linux, Mac or any other supported wxWidgets platform.</p> <p>DialogBlocks is aimed at getting the job done quickly, and so has keyboard shortcuts for most operations. And you can simply double-click some controls to edit the label or default value in a pop-up window, as a handy alternative to using the property editor.</p> <p>DialogBlocks is educational, too: there's a description mode that gives you an English 'translation' of the sizer settings for the selected element, as well as a short description of the element itself. This will make it much easier to spot mistakes and bring you up to speed with using sizers.</p> <p>DialogBlocks is available on Windows, several Linux variants, FreeBSD, Solaris x86, and Mac (PPC and Intel). The resulting C++ and XRC files can be used on any platform for which wxWidgets is supported.</p> <h5>Features:</h5> <ul> <li>create&nbsp;<strong>resizeable, portable dialogs</strong>;</li> <li>create complex&nbsp;<strong>wizards</strong>&nbsp;and&nbsp;<strong>property sheet dialogs</strong>;</li> <li>create&nbsp;<strong>frames</strong>&nbsp;complete with menubar and toolbar;</li> <li>create&nbsp;<strong>wxAUI</strong>-based layouts with docking;</li> <li>see and edit the properties for each control or sizer in a convenient, consistent&nbsp;<strong>property editor</strong>;</li> <li>output to&nbsp;<strong>C++ or XRC</strong>;</li> <li>give your dialogs&nbsp;<strong>context-sensitive help and tooltips</strong>;</li> <li>store image resources and convert to&nbsp;<strong>inline or file-based XPMs</strong>;</li> <li>edit the generated C++ code by hand, but have DialogBlocks&nbsp;<strong>insert changes</strong>&nbsp;to the dialog;</li> <li><strong>preview</strong>&nbsp;your dialogs, then quickly&nbsp;<strong>compile</strong>&nbsp;and&nbsp;<strong>run</strong>&nbsp;the application from within DialogBlocks;</li> <li><strong>build wxWidgets</strong>&nbsp;from within DialogBlocks;</li> <li><strong>migrate</strong>&nbsp;your old Windows RC dialogs as first-shot wxWidgets dialogs before full sizer-based conversion.</li> </ul>

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