

Anthemion: DialogBlocks 5 EN Global
€0.57
- Platform
- Software License
- Region
- Global
- Release date
- Nov 20, 2021
- Genre
- Software, Utility
- Languages
- English
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<p><strong>How to activate:</strong></p> <ul> <li>Download the software from here</li> <li>Install and run the application</li> <li>Activate the key directly in the software</li> </ul> <p>Anthemion DialogBlocks is a sizer-based resource editor that quickly gets you creating professional-looking dialogs, wizards and frames for deployment on Windows, Linux, Mac or any other supported wxWidgets platform.</p> <p>DialogBlocks is aimed at getting the job done quickly, and so has keyboard shortcuts for most operations. And you can simply double-click some controls to edit the label or default value in a pop-up window, as a handy alternative to using the property editor.</p> <p>DialogBlocks is educational, too: there's a description mode that gives you an English 'translation' of the sizer settings for the selected element, as well as a short description of the element itself. This will make it much easier to spot mistakes and bring you up to speed with using sizers.</p> <p>DialogBlocks is available on Windows, several Linux variants, FreeBSD, Solaris x86, and Mac (PPC and Intel). The resulting C++ and XRC files can be used on any platform for which wxWidgets is supported.</p> <h5>Features:</h5> <ul> <li>create <strong>resizeable, portable dialogs</strong>;</li> <li>create complex <strong>wizards</strong> and <strong>property sheet dialogs</strong>;</li> <li>create <strong>frames</strong> complete with menubar and toolbar;</li> <li>create <strong>wxAUI</strong>-based layouts with docking;</li> <li>see and edit the properties for each control or sizer in a convenient, consistent <strong>property editor</strong>;</li> <li>output to <strong>C++ or XRC</strong>;</li> <li>give your dialogs <strong>context-sensitive help and tooltips</strong>;</li> <li>store image resources and convert to <strong>inline or file-based XPMs</strong>;</li> <li>edit the generated C++ code by hand, but have DialogBlocks <strong>insert changes</strong> to the dialog;</li> <li><strong>preview</strong> your dialogs, then quickly <strong>compile</strong> and <strong>run</strong> the application from within DialogBlocks;</li> <li><strong>build wxWidgets</strong> from within DialogBlocks;</li> <li><strong>migrate</strong> your old Windows RC dialogs as first-shot wxWidgets dialogs before full sizer-based conversion.</li> </ul>
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